#How to open console codename eagle Pc#
You've been involved with the Battlefield franchise from the very beginning - did you suspect back then that you were working on something special that would come to be a byword for PC shooter gaming? Having good broadband connections as well has helped the community to grow strong, and especially on the Battlefield franchise we have a strong community. The Swedish government had a good initiative with bringing computers into all homes, via subsidised prices on rental. We definitely have a strong gaming community, and I think on the PC side we were - if not on the forefront - definitely up there. With the number of key franchises in development, particularly by companies from Sweden, it seems to be a good time - but how is that reflected in the domestic market? We're all trying to do the same thing, and what always strikes me when I meet other developers is just how humble and accessible everybody is. People get around - there are game developer pubs where people get together and talk about stuff they do, and to be honest there's no real reason to be hostile. We do have lots of people from abroad, but in all if you want to stay in Sweden but work in a different company to try something new, then it's a small world. A week after I started at, what was then Refraction Games, ever since then all meetings and documentation has to be in English. In the long run you import a lot of knowledge from other countries. It's a small world up here, and we don't have that many people to shuffle between the companies. There does seem to be a good community in the Nordic region. To me it's key that you get together, you share success and you share mistakes, and you unite as a development community rather than go after each other as furious competitors. They have a lot of things that we, in the Nordic countries, also have - being in a different time zone to American publishers, being small countries, and just having lots of small things to overcome before being on the same terms as everyone else. When I started out ten years ago the Swedish games industry was almost non-existent, I didn't really know about any developer other than DICE, so I was surprised to find a job.īut down through the years my key inspiration came from being down at a GDC in Australia in 2002 and seeing how united the game developer community seemed to be in that country. I guess one of the key reasons was that I was contacted and asked if I could come and do a talk.
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What's your reason for getting involved with Nordic Game?
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Here he talks about the journey from the very beginning, and also offers his insights on the development and evolution of the PC shooter genre, lessons learned during the transition to console development, and the importance of communicating well with your community. Ahead of next week's Nordic Game conference in Malmo, spent some time with one of the keynote speakers at the event - DICE creative director Lars Gustavsson, a man who's been with the company since the very birth of the Battlefield franchise.